AI Insights · Timothy · July 2022
Top 5 Play Pass Games on Android in Venezuela Q2 2022
Discover the performance trends of the top 5 Play Pass games on Android in Venezuela during Q2 2022. Insights include weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Play Pass games on Android in Venezuela showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Hungry Shark Evolution, published by Ubisoft Entertainment, experienced an interesting quarter. Weekly revenue saw minor fluctuations, peaking at $5 in the week of April 25. Weekly downloads exhibited a consistent upward trend, reaching a high of approximately 10.5K in the final week of June. The game’s active users also increased steadily, starting from around 76.9K at the beginning of the quarter and reaching approximately 96.5K by the end.
Dominos Online Jogatina: Game, from Jogatina.com, displayed a modest performance in terms of revenue, with a peak of $11 in the week of May 2. Downloads varied throughout the quarter, with a high of 2.1K in mid-April and stabilizing around 697 by the end of June. Active users saw a slight decline from 12.1K to 10.1K over the same period.
Dealer's Life 2 by Abyte Entertainment Ltd had minimal data, but it did show some revenue activity, peaking at $5 in the week of April 11. Downloads were sporadic, with only a few instances recorded, such as 2 downloads in mid-June.
Moto X3M Bike Race Game, published by Ace Viral, showed a notable increase in revenue towards the end of the quarter, hitting $6 in the final week of June. Weekly downloads peaked at around 10.8K in mid-May, and the game maintained a relatively stable active user base, rising from 31.4K to 32.3K over the quarter.
The Battle of Polytopia by Midjiwan AB demonstrated a gradual increase in both downloads and active users. Downloads grew steadily, reaching a high of 432 in the last week of June. Active users also saw a consistent rise, starting at 291 and climbing to 761 by the end of the quarter. Revenue for the game was minimal, with only a single instance of $2 recorded in mid-June.
For more detailed insights and data, visit Sensor Tower.